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SFX User Interface
The SFX interface is broken up into several different sections. The windows
in SFX can be sized, hidden, and arranged to your liking.
Click
the image at
left for a larger image of the entire interface.
The main interface components are described briefly below.
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In the center is the Cue List where you can have one or more Cue List windows containing
the various effects that you will playback. Cues can be dragged-and-dropped
directly from Windows Explorer or they can be dropped from the SFX Toolbox.
Some of the different effects types represented in the example image are Sound Cues
in the form of Wave files or MP3, a Wait cue right after Q1, an Autofollow cue joining
the cues at Q6, and then a Volume Change cue at Q4 which modifies the volume of
one or more cues. In this case, it's changing the volume of Q3 Birds-Morning.
The columns indicate cue status, cue type, properties, triggers, cue number,
time elapsed, time remaining, time code, and the title of the cue. These columns
can be hidden, sized, and arranged. Cues that are connected by Waits and Autofollows
can also be "collapsed" down to a single line.
The green bar indicates the cue that is in Standby, which is the cue that will begin
to play when a GO is received. Immediately upon receiving a GO, the Standby
bar will automatically select the next cue.
More about the Cue List... |

The
Transport window
will display the cue(s) in Standby as well as the status of the cues
currently playing.
More about the Transport window... |

The
Active Matrix provides you a display and interface
of the volume levels of all Standby and Playing Cues.
More about the Active Matrix... |
The Go Button is the most visible way to execute the cues
in your show. You can also assign a key on the keyboard to act as GO, and
you can even assign keys to trigger specific cues.
SFX can also be triggered externally through MIDI, MIDI Show Control(MSC), MIDI
Time Code, Telnet, and RS-232. |
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